So if they use it on the second of July, they go back one day If they use it a week later, they go back a week if they go a whole year and get to the next first if July, that takes over as the checkpoint, so they will always only ever go back to that date." Every time they use the their time machine, they always go back to the last checkpoint. There's a checkpoint day which is the first of July. "The way that the time loop works is that there’s this idea of checkpoints. He joins their team and starts to go on missions and stuff with them. So they bring him to their group because he's developed this ability. "What's happened is that George has mutated essentially: when the rest of us go back in time we just think it’s just a normal day, but he's suddenly become aware of it. They use all the means at their disposal, but they also have access to a machine that can turn back time. Similarly, Electro City - adds external lighting infrastructure throughout the wasteland - looks great but destroys the sense of a classic FO post-apocalyptic survival."It turns out there is a group called The Lazarus Project, who are a top-secret multinational organisation whose sole purpose is to prevent extinction level events, be they missile attacks or pandemics or chemical weapons. Monster Mod has some good changes (spawn settings, varied monster textures), but is lore-breaking as hell. Ojo Bueno textures up the ante over NMC, looking amazing, but you need a powerful rig to run a game at 60fps with OB medium/high res versions. Some scripting issues, as well as the 'Rebalance' module causing me gradual fps lag over time.Ī World of Pain is impressive, and ambitious, but a lot of glitches with this and the endless compatibility patches/problems did my head in. Various furniture/items/clutter enhanced texture mods can be employed as you require. Diversified Mojave Wasteland - allows greater variety in NPC enemy costumes, some are a bit comical (occasional gun-toting badasses wearing bonnets!), but adds to the feeling that inhabitants are scrounging whatever they can to survive.Can make some parts of the game very difficult though Cover Based Stealth Mechanics - allows some great adjustments to stealth for more realism.Delay DLC - stops those annoying messages popping up at the beginning, and prevents you starting the DLC's (no undiscovered map markers) until you actually reach the trigger locations.Largely in-keeping with FO lore, borrowing from FO1/FO2 perks in some cases More Perks - some new, great perks with real imagination put into them.Gun Runner's Arsenal Merged - stops the annoying item differentiation between vanilla weapons and (GRA) ones.Makes the game harder with more emphasis on survival due to rarer items, less Godly player stats, levelled experience gains, reduced level cap, more realistic barter etc JSawyer Ultimate - Takes the 'director's cut' JSawyer mod (from one of the game devs), and scripts it for easy install/compatibility etc.My only gripes are that it can make your character overpowered with items, as well as providing a player home early on in the game New Bison Steve Hotel - makes a great lore-friendly set of quests to rebuild the BSH, really weel done.Someguy Series (NV Bounties I & NV Bounties II) - great lore-fitting quest mod.EVE - energy weapons effects etc vastly improved - audio/visual delight.Interior Lighting Overhaul - makes the interiors more realistically lit, with some real dark spots - gives the pip-boy light a purpose!!.Fallout Character Overhaul - better textures on faces.Realistic Wasteland Lighting - makes the outdoors look varied and much better than vanilla.Textures over Time - makes the sandstone and concrete look life-like.NMC Textures - almost a default mod to sharpen most textures.Simplifies ENB shader use, Steam overlay and boots up NVSE automatically when you run FNV. The 4GB is now in the form of a patch to the FNV executable, recently updated and is much easier to use than the standard 4GB Loader - the patch instead is a one time run of an. Like you, lore-friendly is a must for me.Īs people above state, UI mods, NVSE, MCM, 4GB, Enhanced Camera and Stutter Remover are no-brainers to install before any game-affecting mods. I've spent many afternoons getting my set-up balanced, stable and just to my tastes.
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