PC saves aren't padded ( 0x34D3D bytes).īINslot files are the PC alternative to sdslot.dat. PS Vita saves are padded to 0x38000 bytes with garbage data from PS Vita memory.PC saves contain a new save segment ( 0x30 bytes) which stores the Hero's name.The Rescue Requests save segment increased in size (due to internal struct changes), from 0x2908 bytes (PS Vita) to 0x3FAC bytes (PC).Wait for a patch, or use this mod to fix the issue.Īlso note that when converting a Clear Data (save 13 below) or NG+ save (save 14 below) generated on PC to PS Vita format, the save metadata is read correctly by the PS Vita version of the game: PCĬonfig settings are no longer saved in system.bin, instead there's a config P4G.ini file in %LOCALAPPDATA%/Sega/P4G/.bin Files Note that the saves work as they should, the only issue is with how the save metadata is displayed. Why does my Clear Data save look like this? Why aren't NG+ saves colored pink/purple in the save select screen? You can also use remotecache.py to regenerate a valid remotecache.vdf. This program will generate a valid remotecache.vdf file when converting saves. The game uses the Steam Storage API to enumerate game saves.Įach save file needs to have a valid entry in %PROGRAMFILES(X86)%/Steam/userdata//1113000/remotecache.vdf. Why am I getting a "Load failed." message when trying to load a save? Why can't I see some of my saves in the save select screen? This converter takes data found in sdslot.dat and converts it to the PC binslot format (see Save Format Changes). PC saves store metadata in binslot files. PS Vita saves store metadata in the sdslot.dat file, which can be found in ux0:user/00/savedata/PCSE00120/sce_sys/.This can be avoided by converting the saves properly. If you load a PS Vita save directly without conversion, you might get the following error: The PC save format is slightly different (see Save Format Changes). Why do I need to convert the saves? PS Vita saves seem to work fine without conversion. bin files within the save directory (as needed) + sce_sys/sdslot.dat. You should only need to overwrite data00XX.bin, system.bin and the sce_sys/sdslot.dat file.ĭo not replace the entire save directory on PS Vita. Overwrite files as needed ( remember to backup the saves already on PS Vita too). Your imported saves should now appear in the LOAD GAME menu.Ĭopy the converted saves in _conv to ux0:user/00/savedata/PCSE00120/ using VitaShell FTP/USB. Move the converted saves to PS Vita (see here) and launch the game. This utility will generate a _conv directory containing the converted saves. The directory you exported to PC should look like the following, if all save slots were populated:
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